COMPETITIONS

Outline is an Atari party at heart, but all platforms are welcome to strut their stuff.

General rules

Although Outline has traditionally offered a wide variety of competitions, due to the nature of this online edition (and the challenges it imposes on the organisation) we have limited the line-up to demo, 128 byte intro, 256 byte intro, music, graphics, photo and animation. All these competitions are multi-platform.

  1. Don't be an idiot. Don't break any Dutch laws, respect copyright law and don't cheat.
  2. Anyone is allowed to participate in our compos. Please send your entries to [email protected] (online upload will be announced later). Supply all relevant details regarding platform, format, etc. Optionally, you may supply a description to be shown before your entry is played.
  3. Only previously unreleased work may be entered into the competitions.
  4. Competitions can be merged, split, or cancelled at the compo team's discretion. However, we will try to seek agreement from the involved creators if feasible. Rule of thumb is that at least three entries are required for a compo to be held.
  5. Technical details, formats and platforms for entries will be announced before screening.
  6. Please supply a link to a video capture for any real-time entries - regardless of platform. If you're unable to provide one, please let us know beforehand. Similarly, participants in the music competition are requested to supply MP3 or OGG renditions in case of non-modern or uncommon formats.
  7. The compo team reserves the right to apply preselection in case of large numbers of entries, or to filter out troll/low-effort entries. Entries not shown in the competitions will not be released by Outline.
  8. The compo team has the final word on things. We are reasonable people though, so we will do our best to be of help!
  9. The maximum size for entry uploads to our partysystem is 1Gb.
  10. If you wish to submit a larger file, please upload it elsewhere and upload the link in a text file or the comments on our partysystem.
  11. The submission deadline for all entries is Wednesday evening, May 12th, at midnight (CEST).

Executable competitions

Demo competition

  1. We accept realtime entries for any platform - PC, Atari, Amiga, C64, ZX Spectrum, MSX, plotters, fridges, etc. etc...
  2. There is no file size limit. Note that size-limited productions such as 4k's and 64k's are also welcome to compete!
  3. We also accept games or any other interactive entries, provided that gameplay or interaction are adequately demonstrated in a video capture.
  4. Pure videos/animations are not eligible for this competition.
  5. Please supply a link to a video capture of your entry. If you're unable to provide one, please let us know beforehand
  6. Maximum playtime: 10 minutes.

128 byte competition

  1. Entries for all platforms are accepted.
  2. Please supply a link to a video capture of your entry. If you're unable to provide one, please let us know beforehand.
  3. In case of DOS entries, please clarify whether your intro targets classic (MS-)DOS, FreeDOS, DOSBox(-X), etc. In the latter case, specify configuration requirements (cycles, cores...) if applicable.
  4. Maximum file size is 128 bytes for DOS and other platforms/formats which do not require an executable header. For other platforms, standard header size does not count towards the 128 byte limit. However, using the header to store custom code/data is not allowed.

256 byte competition

  1. Entries for all platforms are accepted.
  2. Please supply a link to a video capture of your entry. If you're unable to provide one, please let us know beforehand.
  3. In case of DOS entries, please clarify whether your intro targets classic (MS-)DOS, FreeDOS, DOSBox(-X), etc. In the latter case, specify configuration requirements (cycles, cores...) if applicable.
  4. Maximum file size is 256 bytes for DOS and other platforms/formats which do not require an executable header. For other platforms, standard header size does not count towards the 256 byte limit. However, using the header to store custom code/data is not allowed.

Music competitions

  1. Entries for any platform and of any format (streaming, module, executable, chip) are accepted.
  2. Please specify the format of your entry in the partysystem's comment field.
  3. Original works only: remixes, covers and previously released songs will not be accepted.
  4. All entries will be played with the latest version of XMPlay (version 3.8.4).
  5. If you're submitting an entry in a format not supported out-of-the-box by XMPlay, please also provide an MP3 or OGG version alongside the original file.
  6. Multichannel modules (XM, IT, S3M) will be played using default XMPlay settings (sinc interpolation, sensitive ramping, 50% stereo separation). MOD files will be played with interpolation and ramping disabled, and 50% stereo separation. If you need other playback settings for your module, please specify.
  7. Maximum playtime is 4 minutes. Longer entries may be faded out.

Graphics competitions

  1. Entries for all platforms and of any resolution and colour depth are accepted, including executable graphics.
  2. For non-executable entries, provide at least three work stages. Entries will be shown using IrfanView.
  3. In case of obscure formats or executable graphics, please also provide a version (including work stages if applicable) supported out-of-the-box by IrfanView alongside the original work. For your own sake, lossless formats (such as PNG) are preferred.

Freestyle Graphics

  1. Any file format supported by IrfanView is allowed (for your own sake, lossless formats are preferred).
  2. Please provide at least three workstages.

Executable Graphics

  1. Maximum executable size is 4096 bytes including header.
  2. Please include a PNG version of the executable's visual result. If you want you can resize/crop to a 1280x720 picture to correctly represent border colours (etc).
  3. Any file format supported by IrfanView is allowed (for your own sake, lossless formats are preferred).

Photo

  1. Please specify whether your entry is a 'pure' photo, retouched, or a collage.
  2. In case of major editing and/or compositing we may decide to move your entry to the Freestyle graphics competition.

Miscellaneous competitions

Animation

  1. This competition is for non-realtime entries: videos, rendered animations, etc.
  2. We accept any file format that can be played back by VLC Media Player.
  3. Maximum playtime is 10 minutes.

Not suitable for Twitch

  1. This competition is for any type of entry: videos, rendered animations, executables, pictures, music etc.
  2. We accept any file format that can be played back by VLC Media Player.
  3. Maximum playtime is 10 minutes.
  4. Obviously this competition will not be broadcast on our Twitch channel.
  • The deadline

    Deadline for all compos is on Wednesday evening, May 12th, at midnight CEST.

    Acceptance of any prods after this deadline cannot be guaranteed and could only in theory be considered if the prod is delivered along with a 1280x720 60 or 30fps video recording that works in VLC.

  • Please send a video capture along with your entry

    The aspect ratio should be exactly 16:9

    We will stream your entry in 1280x720 at 60fps using OBS' built-in scaling filter

    Raw capture of the prod only (except in Wild compo)

    A link to a capture is fine too

  • Do not manipulate your recording for performance

    We reserve the right to disqualify recordings that do not realistically represent how its executable demo or intro counterpart runs on real hardware.

  • Examples of editing actions that could lead to disqualification:

    Unrealistic emulator settings during recording, sped up recordings, removing or cutting down precalculation or loading screens.

  • Examples of editing actions that are encouraged:

    Cutting footage before the prod is launched, cutting footage after the prod ends, loops or becomes repetitive, scaling and padding your recording to 1280x720 60fps.

  • Multiple entries per compo are allowed

    You are welcome to send more than one entry for a compo.

  • We will use Wuhu as partysystem

    Here is a link to our party system. If you haven't yet, please register for the party and indicate that you want to send a prod in the comments field. We will send you a votekey so you will be able to submit your entry in our partysystem.

  • Think we should add a compo?

    If we get a suggestion for a compo and entries from at least 3 participants we'll be happy to discuss further details about the compo with you.

  • Questions?

    Send mail to [email protected].